Thursday, July 8, 2010

Developing My Personal GAME Plan

When examining the ISTE’s NETS-T and Performance Indicators for Teachers, I can see that there are some areas in which I am very proficient in and others in which I must put in more effort to become confident and comfortable in doing. While I feel as though I do a good job in modeling digital-age work and learning and engaging in professional growth and leadership, I struggle in promoting and modeling digital citizenship and responsibility, as well as certain areas in facilitating and inspiring student learning and creativity, primarily, engaging students in exploring real-world issues. In my kindergarten classroom, I spend much of my time exposing my students to technology, but I don’t often take the time to discuss and model safe, legal, and ethical uses of digital information and technology or digital etiquette. Furthermore, while I believe strongly in developing student creativity, I don’t spend much time exploring real-world issues using technology. Therefore, I have developed a GAME plan to help me in developing my own use of technology and my ability to demonstrate the NETS-T.

The first step in developing my GAME plan is to set clear goals that will allow me to gain the knowledge and confidence needed, as described by Dr. Katherine Cennamo, to better integrate technology, engage students, and increase learning in the classroom (Laureate, 2009). My goals to address my shortcomings in the NETS-T standards are as follows:

1) Model proper and acceptable computer and internet use by creating a set of technology guidelines and rules with students in order to develop strong ethics in the use of computers in school.
2) Choose 1-2 real world issues that are relevant to my kindergarten aged students to research over the course of the school year with the use of the internet and online collaboration projects.

The next step in developing my game plan is to decide what actions I must take to reach my goals. In pursuit of my first goal, I will first consult my school's acceptable use policy and technology plan in order to determine my district’s requirements. Because our acceptable use policy is typically left to the parents and students to discuss, I would plan to spend several computer lab lessons discussing each point on the policy and working with students to determine the value of such rules. To reach my second goal, an action I plan to take is to research and choose a collaborative internet-based project for my young students. Another action I can take is to talk to my students about things they are interested in or things that they’d like to learn about. My students very often have questions about things they’ve heard or seen, so I believe they could be my biggest resource in determining which real-world issues we should pursue. Cennamo, Ross, and Ertmer (2009) agree that asking students might be a worthwhile action.

The third step in the GAME plan requires that I monitor my progress and reflect on chosen strategies, as outlined by Cennamo et al. (2009). I will do this by observing my students as they use technology on a daily basis in the computer lab. Are they following the rules and expectations? Have I had to deal with any issues involving unethical or unsafe use? To monitor my progress in my second goal, I must examine our collaboration in our online project. Are we meeting deadlines? Are we discovering answers to our questions? Are students engaged? For both goals, I must also ask myself if I need to modify any actions that seem to lead to dead ends.

The last step in my GAME plan is to evaluate and extend my learning and the learning of my students in meeting our goals. Cennamo et al. (2009) suggest that reflection at this point is necessary to determine whether or not my goals were met successfully. Modification may be needed if my goals were not achieved, or ideas for extending my goals might be in order. For example, a next step I could take is to develop further goals that will allow for school-wide rules and expectations to be developed, or to study and collaborate in further online projects.

Cennamo, K., Ross, J., & Ertmer, P. (2009). Technology integrations for meaningful classroom use: A standards-based approach (Laureate Education custom edition). Belmont, CA: Wadsworth.

Laureate Education, Inc. (Producer). (2009). Program 3. Enriching content area learning experiences with technology, part 1 [Motion picture]. Integrating technology across the content areas. Baltimore: Author.

National Education Standards for Teachers (NETS-T) located at http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_T_Standards_Final.pdf

6 comments:

  1. Hi Erin-

    You have chosen one of my goals as well! Do you find that the students in your school have not had any teaching regarding the use of other peoples’ intellectual property? I have always been aware of the concept, but never actively taught my students this information. I teach in a Title 1 school in Anchorage and most of my students do not even know what it means to credit a source for its use in your work. I chose this goal because I believe most of the families in my classroom have never talked about this concept and it is so important. Our students will live in a world where their intellectual property may be their paycheck. So it is very important to teach this lesson as early as we can. I am curious to see how you do with your kindergartners this year; it should be very fun.

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  2. Hi Erin-
    Your plan seems very well thought out for kindergarten students. Currently, do you or your technology class implement engaging sites for kindergarten? In my district that seems to be the hardest grade level to implement meaningful technology skills. I will be curious to read how your Game Plan continues to develop.

    I am finding out by reading other Game Plans that there will be some areas that need refinement in my plan.

    I am also from Michigan the Port Huron area. Where are you from? Do you teach in a large or small district?
    Michele

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  3. Michele,

    One of the websites I love to use with my students is bubbl.us. It allows students to be creative while applying what we're learning in the classroom. I've been able to teach my students how to log in, save their work, revise their work, and work on presentation skills. Next year, I plan to use the site to teach about ethics and discuss the proper way to view and comment on the work of others. It might seem a little hard for young kids, but it is very doable, especially in small steps.

    Other sites we use in our computer lab are www.spellingcity.com, www.starfall.com, and www.uptoten.com. These are all kid-friendly sites to learn about navigation and each supports classroom instruction, but don't necessarily help with my goals above. They're just fun!

    I teach in Gobles, by the way, which is a small district near Kalamazoo. Is Port Huron a pretty big district?

    Erin

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  4. Erin,

    Like you, I do not model ethics very well. In fact I did not really realize that ethics was a big deal until we took our last class. I totally understand citing books, but I was never really introduced to citing websites, or even people who have things on the internet. Now that I know this, I will be working with my students and making sure they understand why it is important to give credit where credit is due.

    Erika

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  5. Hi Erin,
    It sounds like you are on the right track with your "GAME" plan. I'm not sure, but I would assume that there would need to be a lot more planning and a lot more teaching of basic technology skills at the lower levels. Do most of your kindergarten students have a grasp on using basic computer applications? My daughter is starting kindergarten this year and she really doesn't know how to use the computer. Is this typical and do you think I need to start introducing her to basic computer skills?

    Thanks

    Greg-

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  6. Greg,

    That's a great question. Very few of my students come in to kindergarten skilled at using computers. We spend much of our computer lab time the first two weeks learning about hardware and just learning to navigate the mouse. There are also a lot of things I do not teach, such as shutting the computer down, simply because I don't want the kids "accidentally" doing it when they get bored! It's amazing, though, how quickly they pick things up. After a couple of weeks, you'd think they'd been using computers all along! If you'd like to work with your daughter a little, I recommend going to www.uptoten.com. There are a lot of fun games on this site that will allow her to learn mouse and keyboard manipulation skills. Just having her practice the hand/eye coordination needed to use a mouse and the keyboard will make things much easier for her.

    And to answer your other question, yes, there is A LOT of planning involved in teaching basic computer skills! But the good thing is, the kids are so motivated to get their hands on the computer and learn how to use it that it's one of my favorite subjects to teach!

    Erin

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